Mated Rush
Solve mates in sequence. No countdown clock. How far can you go?
Solve mates in sequence. No countdown clock. How far can you go?
Mated Rush is a sequence of forced-mate positions without a timer. Think through each board, make one move at a time, and build a score from correct solves rather than racing a countdown.
Normal ranges from mate in 1 through mate in 3, Hard reaches mate in 4, and Expert concentrates on mate in 3 through mate in 5. A wrong move costs one strike, and the run ends after the third strike.
A run reaches its win marker after 10 solved levels, but it does not have to stop there. Continue for a higher score, earn Crowns from accepted solves, and return later to improve each difficulty record.
Rush tests checkmate calculation and accuracy rather than mouse speed. The pressure comes from protecting your three strikes and building a longer score, so you can think through every legal defense without racing a countdown.
One wrong move costs a strike, and the run ends after the third strike. Reaching level 10 marks a win, but you can keep solving after that point to build a higher score.
Normal uses mate in 1 through mate in 3, Hard reaches mate in 4, and Expert focuses on mate in 3 through mate in 5.
Free players receive three Rush runs each Eastern day. Mated Club removes the daily run limit and also doubles Rush Crown earnings up to the Club daily cap.
Mated is a 21x20 Media game. The rest of our daily games are at 21x20.com.